Actually, that’s not true, it is possible, but Bethesda can only with within the rules set by their deal with Sony. However, don’t expect anything on the same scale we’ve seen on the PC to appear on the PlayStation 4, it’s just not possible. The modding community is talented and persistent, so even with a limited tool set, you would be surprised what they can create.
If that’s the case, then you can expect simple modifiers of stats and weapons to be the only mods available. It’s unclear if the game will still allow the use of custom scripts too, which are required for creating a lot of cool mods. This means that the mods have to use in-game assets only, although that does include those of any DLC. We wont focus much on the Skyrim graphics mod but we have mentioned the vital. This means no new textures, sound effects, models, you name it, all a no-go. Aside from Skyrim, Bethesda said Fallout 4 mods are also coming to PS4.
Sony wouldn’t approve the modding system for the game, so it seems Bethesda has had to strike a new deal to get the functionality included but is the cost too high? Bethesda’s Pete Hines revealed that the games modding features cannot include any external assets on the PlayStation 4. Mod support has long been a major aspect of the Elder Scrolls series, and while this has remained the main focus for PC gamers, the feature slowly worked its way onto Xbox One too, and after much debate with Sony, it’s also made its way to PlayStation 4, albeit in a severely limited fashion.